iWall was conceived by Steve Hatzellis as a video capture interface that changed the way viewers moved through space in relationship to it. The piece included push/pull MMS mobile phone interaction and realtime video relay of the foreground viewer. The project was a Australian CRC for Interaction Design project and was developed collaborative with other researchers from Australia and New Zealand.
Advanced Design Research studios developed by Steve Hatzellis and Justyna Karakiewicz (All works shown below are by students undertaking studios develop by the authors unless noted otherwise)
Wednesday, February 25, 2009
Playtime Interactive Digital Architecture
iWall was conceived by Steve Hatzellis as a video capture interface that changed the way viewers moved through space in relationship to it. The piece included push/pull MMS mobile phone interaction and realtime video relay of the foreground viewer. The project was a Australian CRC for Interaction Design project and was developed collaborative with other researchers from Australia and New Zealand.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment