movement
within walls and confined spaces to keep a sense of privacy and
order.
We
employ virtual space to blur these constraints and establish a
new
and fluid sense of privacy, and a new dynamic order.
Virtual space is dynamic and expanding, whereas the built environment
remains
confined and isolated. Social activity is rapidly being
overtaken by virtual technologies. One can imagine this trajectory to
continue and permeate into other aspects of life or
overtaken by virtual technologies. One can imagine this trajectory to
continue and permeate into other aspects of life or
choose to pursue
a different path.
We suggest the implementation of a Dynamic Environment Programme (DEP),
We suggest the implementation of a Dynamic Environment Programme (DEP),
with
minimum physical boundaries. The DEP would consist of two
major
elements; the Material and the Experiential.
The Material Element will be realised as a Trace-Structure,
elements; the Material and the Experiential.
The Material Element will be realised as a Trace-Structure,
evolving
according to a combination of its preprogrammed developmental
rules
and the patterns of usage (Nature + Nurture).
This structure will wither and regrow in potentially new ways,
This structure will wither and regrow in potentially new ways,
a
slow evolution that will keep it relevant to new usage.
The Experiential Element will be in the form of audiovisual information,
The Experiential Element will be in the form of audiovisual information,
which enables changing activities, and offer cues that will
serve
as the basis for a new social protocol.
We
imagine that a social culture developing online will redevelop
in
the DEP and become intertwined with the inhabitants' physical
reality.
It
may be seen as a blurring of the boundary between the Virtual and
Physical,
but
more importantly it can be a mutual enrichment, where the freedom of
cyberspace
and
the sensousness of reality can be combined.
The
interplay between the Experiential and Material Elements
of
this Architecture must be explored through design, and planned
for
through
it's rule-based developmental patterns.
The
Material System must work as an enabling background for the
sudden
changes of the Experiential system, suggesting simple open surfaces,
but
at the same time offer differentiated spaces suitable for various
forms
of
dwelling, suggesting confined spaces. It must be permeable,
but
at the same time solid enough to offer support for usage.
And
it must offer some stability of place.
Architecturally, the result will be a Reactive Built Environment that
gains
form and meaning through the activities that occur there;
the
events decide what the DEP will become, the users cocreate it's
material
apperance and its reactive 'personality'. The outcome on our
site by Flagstaff Gardens will be different from implementations in
other locations.
site by Flagstaff Gardens will be different from implementations in
other locations.
Socially,
the result may be the development of new social cultures in an
environment
freed from the restrictions of static mass, an environment
that
allows for the emerging culture to take place, also in space.
Lasse Kilvaer, Zak Kljakovic & Jean Bachoura
Lasse Kilvaer, Zak Kljakovic & Jean Bachoura
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