Monday, April 30, 2012

Thesis Statement


Current architectural outcomes more often than not constrain human
movement within walls and confined spaces to keep a sense of privacy and order.
We employ virtual space to blur these constraints and establish a
new and fluid sense of privacy, and a new dynamic order.

Virtual space is dynamic and expanding, whereas the built environment
remains confined and isolated. Social activity is rapidly being
overtaken by virtual technologies. One can imagine this trajectory to
continue and permeate into other aspects of life or
choose to pursue a different path.

We suggest the implementation of a Dynamic Environment Programme (DEP),
with minimum physical boundaries. The DEP would consist of two major
elements; the Material and the Experiential.

The Material Element will be realised as a Trace-Structure,
evolving according to a combination of its preprogrammed developmental
rules and the patterns of usage (Nature + Nurture).
This structure will wither and regrow in potentially new ways,
a slow evolution that will keep it relevant to new usage.

The Experiential Element will be in the form of audiovisual information,
which enables changing activities, and offer cues that will
serve as the basis for a new social protocol.
We imagine that a social culture developing online will redevelop
in the DEP and become intertwined with the inhabitants' physical reality.
It may be seen as a blurring of the boundary between the Virtual and Physical,
but more importantly it can be a mutual enrichment, where the freedom of cyberspace
and the sensousness of reality can be combined. 

The interplay between the Experiential and Material Elements
of this Architecture must be explored through design, and planned for 
through it's rule-based developmental patterns. 
The Material System must work as an enabling background for the 
sudden changes of the Experiential system, suggesting simple open surfaces, 
but at the same time offer differentiated spaces suitable for various forms 
of dwelling, suggesting confined spaces. It must be permeable, 
but at the same time solid enough to offer support for usage. 
And it must offer some stability of place.

Architecturally, the result will be a Reactive Built Environment that
gains form and meaning through the activities that occur there;
the events decide what the DEP will become, the users cocreate it's
material apperance and its reactive 'personality'. The outcome on our
site by Flagstaff Gardens will be different from implementations in 
other locations.

Socially, the result may be the development of new social cultures in an
environment freed from the restrictions of static mass, an environment
that allows for the emerging culture to take place, also in space.




Lasse Kilvaer, Zak Kljakovic & Jean Bachoura





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