Showing posts with label studio Hatzellis v3. Show all posts
Showing posts with label studio Hatzellis v3. Show all posts

Thursday, June 4, 2009

The Learning Fold






















The choice of the word “Fold” relates to different levels of meaning within our project. At its essence, a fold is a joining between two different planes. It is the point where two things combine, that is neither one thing nor the either, and yet it is both. One can relate this key concept to different aspects withing this design.




The learning fold relates to our design as an academy where different disciplines merge through interdisciplinary learning. Folding occurs on many levels; 1. in the “fold” of the folded material system, 2. the spatial “fold” between different room types 3. in the space where interdisciplinary learning occurs, or the space that facilitates the “fold” between different disciplines.




music room video

http://www.youtube.com/watch?v=gO_oNleHno8

internal program video

http://www.youtube.com/watch?v=hfuqM2DNOl8

F.olding

Our interest in folding shapes is to inform architectural space based on 4 categories. These were; the brief, which dealt with programmatic requirements, internal acoustic control, amplitude, and desired noise transmission between programs. The collective data helped determine the initial digital folding shape. In addition, we also listed 4 rationales of folding. The number of folds related to the amount of noise in the space, how folding shapes continued to become furniture, the malleability of the space based on its folding shape and the generation of new folding shapes based on program.We felt it was important to realise the project pragmatically. Therefore the final design outcome appeared to be a more conventional type of architecture.














DAVID AND ALEX

ImpellerLogic

VIDEO- http://www.youtube.com/watch?v=a7Kpc2ujvQY


AGENDA

to create a system where human trajectory paths inform and effect the building at scales from the form to the detail while instilling modern pedadogical methods.

MATERIAL SYSTEM



video- http://www.youtube.com/watch?v=TwDsfZXuWHM

The base material system we chose was a fractal composition, a mesh composed of self-similar scaling triangular surfaces which folded and stretched when under the unfluence. Various digital modelling processes where used to control deformation, variables of which were informed directly by data collected onsite and diagrams involving program volumetric requirements, adjacencies and connections and time based fluctuations of use.



LAYOUT AND ADJACENCIES



VIDEO- http://www.youtube.com/watch?v=AFDANnPGZTM

By examining the bried and considering modern pedagogical methods we created an early diagram which showed important connections between the learning enviroment. From this diagram we were able to replicate relationships in digital space, and create several spatial iterations where the strength of the connections informed the relative adjacencies. From this process we selected the most appropriate outcome.



LEARNING RAMP




As focus was placed on the connections, we blurred the idea of the conventional classroom. By creating ramps and stairs where digital projections convey the transition between disciplines, to provoke responses, and which can promote spontaneous events while allowing the learning process and absoprtion of ideas/information to continue.




PHYSICAL MODEL



By using pepakura, we were able to unfold our digital model. this was then fabricated using a digital card cutter. However the first model did not have enough structure to resist the forces of gravity, so a load bearing facade was introduced as a secondary structure.




DOCUMENTATION



We then continued the design process, producing documentation which allwed for further resolution. Plans, sections and elevations.



DYNAMIC FACADE




Video- http:/www.youtube.com/watch?v=gJ4Wu327xwo

Towards the end of the design process we began to develope a dynamice facade system which responded kinetically to human porximity. This furthered out agenda of movement and the response of the built form to it, also as a way of conveying that movement to the external viewers.




DIAGRAM TO FURNITURE





From diagramming the volumetric requirements of the learning spaces we ascertained vearious ergonomic and working surfaces required to allow for various forms of interaction. Areas for various sizes of interaction within open learning spaces were then differentiated by modular, double functioning furniture and deformation of floor plates.



FINAL RENDER FROM EXHIBITION STREET



ImpellerLogic Learning Academy
80 Collins Street, Nauru House Forecourt.

porous-CITY Project - Jon & Mike

1. By exploring the junctions between public space and private space through porosity the intent is to create a cross cultural experience - transforming a simple thoroughfare into a hub for contemporary culture and arts where it can be experienced purposefully or by accidental passing.

2. This project seeks to redefine the integration between a learning hub and an arts centre.

Porous-city Renders


















Porous-city images





























Geodesics & Minimal Surface by Adela, Chris, Lilian

The proposed Melbourne Academy of Music will be a pioneer advocate in promoting new modes of learning by way of interactivity, i.e. formal & informal exchange among students, academics and professionals within the industry. The proposed design utilises the availability of the 2 existing buildings adjacent to the site, facilitating movement, connectivity and interaction among the different spaces.